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本帖最后由 孤云野鹤 于 2014-1-19 22:05 编辑
最近我安装了3ds max 2014,RW 2014正版游戏程序,以及PS.此外我把3ds max的插件以及PS的插件都正确安装了.打开3ds max 2014以及PS检查插件都没问题.我制作了一个站牌,使用的RW材质类型是TexDiff,贴图文件保存为DDS格式.模型很简单,贴图处理后如下所示:
我按照教程里的步骤进行设置,转换后在线路里可以正常显示:
阴影效果据说是游戏自动生成的,我在XML里设置如下:
不过我发现我的模型文件以及贴图文件转换后生成了不少其他类型的文件:
贴图文件的是这样子:
贴图导出为DDS时设置如下:
转换格式时的提示如下: Adding SYN\Scenery\ZHANPAI.xml to export...
Empty provider field but blueprint ID set. Is this intentional? Referenced blueprint will not be exported - Referenced in SYN\Scenery\ZHANPAI.xml
[6] Updating Texture "SYN\Scenery\Textures\ZHANPAI.TgPcDx"...
[6] ConvertToTg.exe -i "D:\RailWorks\SteamApps\common\Source\SYN\Scenery\Textures\ZHANPAI.dds" -o "D:\RailWorks\SteamApps\common\RailWorks\Assets\SYN\Scenery\Textures\ZHANPAI.TgPcDx" -target pc -nowindow -costXML "D:\RailWorks\SteamApps\common\RailWorks\Assets\SYN\Scenery\Textures\ZHANPAI.TgPcDx.cost" -r "D:\RailWorks\SteamApps\common\Source" -interpalpha -forcecompress
[6] Updating Geometry "SYN\Scenery\ZHANPAI.GeoPcDx"...
[6] ConvertToGeo.exe "D:\RailWorks\SteamApps\common\Source\SYN\Scenery\ZHANPAI.IGS" "D:\RailWorks\SteamApps\common\RailWorks\Assets\SYN\Scenery\ZHANPAI.GeoPcDx" -pc -lf -nowindow -shaderpath "D:\RailWorks\SteamApps\common\RailWorks\Dev\Shaders" -costXML "D:\RailWorks\SteamApps\common\RailWorks\Assets\SYN\Scenery\ZHANPAI.GeoPcDx.cost"
[6] Calculating tangents and binormals
[6] Checking for node crossings
[6] Finding quads
[6] Finding view facing polys
[6] Finding patches
[6] Making strips
[6] Converting data
[6] Updating XML "SYN\Scenery\ZHANPAI.xml"...
[6] Updating BIN "SYN\Scenery\ZHANPAI.bin"...
[6] serz.exe "D:\RailWorks\SteamApps\common\RailWorks\Assets\SYN\Scenery\ZHANPAI.xml"
[6] Converting D:\RailWorks\SteamApps\common\RailWorks\Assets\SYN\Scenery\ZHANPAI.xml to D:\RailWorks\SteamApps\common\RailWorks\Assets\SYN\Scenery\ZHANPAI.bin...
[6] Conversion complete
==== Export Succeeded ====
Time taken: 3.562s 我想请教诸位的是为何转换后会有其他类型文件生成?诸位在转换格式时是否也会出现这个情况?我需要如何设置? |