TA的每日心情 | 无聊 2017-8-30 17:34 |
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本帖最后由 AGASAHIROSHI 于 2011-8-28 12:33 编辑
Gameplay
游戏体验
* Multiple‐source dynamic lighting: allows streetlights & headlights to illuminate the ground and nearby objects
* 多源动态照明:街道灯光、车头灯光照亮地面和周边景物
* Extended terrain draw distance and terrain shadows
* 扩展的地形绘制距离和地形阴影
* Multiple‐headed consists to allow consists to be powered by different types of traction
* 重联的编组能有不同牵引类型
* Particle effects on locomotive windows – e.g. rain drops
* 机车窗户上能有粒子效果 - 例如雨滴
* Working wipers which clear away rain drops
* 雨刷能清除雨滴
* Improved skies with stars and moving clouds
* 改善的天空效果,星光灿烂,云层飘动
* Water with depth and reflections of nearby objects and terrain
* 有深度的水域,表面反射周边景物和地形
* Depth of field can be switched on to give a camera focus effect
* 可开启景深效果
* Soft shadows mimic real daylight shadows
* 软阴影模拟真实的日光影子
* Consist speed limits realistically enforced
* 编组限速更真实
* Improved track unevenness and cab camera movement increasing with speed
* 改善的轨道不平整度,在驾驶室视角随速度增加产生抖动
* Smoothing of vertical curves on tracks.
* 轨道坡度变化更平缓
* New, user interface and loading screens
* 新的游戏界面和加载画面
* Superelevation creates accurate simulation of curved tracks
* 弯道外轨超高,列车过弯倾斜
Editing & building
编辑制作
* Improved browser list and functionality plus other improvements to the asset editor
* 改进编辑器浏览列表,增加其它功能和改进
* New stopping point feature to simplify scenario creation
* 新的停车点特性,简化任务制作
* New way of simplifying display of editor features
* 新的简化显示的编辑器特性
* New way of authoring marshaling of AI trains – particularly useful in yards
* 新的 AI 车编组方法 - 编组场极为有用,那就是说溜放、加挂之类?
* Ability to lay blocks of assets
* 大面积方便布景
* Improved terrain modeling and better import tool
* 改进的地形绘制,更佳的导入工具
* Ability to preview lofts in the asset editor
* 组件编辑器可预览物件
以上内容系本人翻译 |
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